spell·basicoffensive
Divine Taunt
Taunts monsters and pulls small units towards you in a 3x3 round area.
Package
- Ability cost
- 0
- Area of effect
- 3
- Base damage
- 5
- Buff type ID
- 0
- Can spend health
- Yes
- Cast animation
- Special
- Cast delay
- 0.15
- Cast effect ID
- 57
- Cast light ID
- 0
- Cast stagger
- 0.5
- Cooldown type ID
- 1
- Damage multiplier
- 0
- Duration
- 0
- Effect type ID
- 263
- Element type ID
- 11
- Explosion light ID
- 19
- Grants invisibility
- No
- Grid-directed
- No
- Heals
- Yes
- Magic multiplier
- 0
- Mana cost
- 25
- Maximum distance
- 0
- Package value
- 0
- Passive
- No
- Projectile bias
- 0
- Projectile lifetime
- 0
- Projectile pierces
- No
- Projectile size
- 0
- Projectile speed
- 0
- Projectile type ID
- 0
- Pulls targets
- Yes
- Pushes targets
- No
- Required ability
- 0
- Required magic
- 0
- Self spell
- Yes
- Spell color ID
- 26
- Spell type ID
- 168
- Square area
- No
- Teleports caster
- No
Verified acquisition graph
How to learn
Package relationships and reviewed gameplay observations stay visibly distinct.
No acquisition source has been verified for this build yet.
Evidence
Why it appears here
Technical references are available for verification without overwhelming the player-facing facts.
Show technical provenance1 references
- Packageunity object
Assets/Scriptables/Spells/BasicOffensive/DivineTaunt.asset