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Stat points

Spend stat points

Each level after the first grants three stat points. Base values are never class-multiplied.

Stat points0/00 remaining
Health150
Base 150 · +5/spent · ×1
Mana15
Base 15 · +5/spent · ×1
Magic0
Base 0 · +1/spent · ×1
Ability0
Base 0 · +1/spent · ×1
HP Regen2
Base 2 · +1/spent · ×1
MP Regen2
Base 2 · +1/spent · ×1
Capacity225
Base 225 · +25/spent · ×1
Tree

Trait route

Trait points0/00 selected
100%

Click or tap a trait to add a rank · Right-click, Backspace, Delete, or - removes a rank · Drag to pan · Scroll or pinch to zoom

Equipment

Equipment loadout

Equipment0/100 oz
Hand size0/10
LevelStat points0/0Trait points0/0
Item bonuses

Equip items to see their bonuses.

Gear prioritiesOptional · none set
StatBaseAllocationEquipmentTrait bonusesClass multiplierTotal
Health150
00100%150
Mana15
00100%15
Magic0
00100%0
Damage5
--
00100%5
Movespeed35
--
00100%35
Ability0
00100%0
Attackspeed10
--
00100%10
HP Regen2
00100%2
MP Regen2
00100%2
Range13
--
00100%13
Armor0
--
00100%0
Defense0
--
00100%0
Capacity225
00100%225
Combat assumptions and formulas
Ability-scaled weapon5weaponDamage × (1 + Ability / 100)
Auto attack5(ability weapon − Defense) / (1 + Armor / 100)
Bow damage14weaponDamage + Movespeed / 5 + Attackspeed / 5
Staff damage5weaponDamage + Magic / 5
Incoming after Armor100(incoming − Armor / 2) / (1 + Armor / 100)
Incoming after Defense100(incoming − Defense) / attackers
Attack interval2 seconds2 / (Attackspeed / 10)