Spells & traits
Compare installed descriptions, requirements, costs, ranges, multipliers, and trait-tree effects recovered from ScriptableObjects and UI text.
- 307
- entries
- 291
- with art
- 306
- with decoded facts
Adjure
- Ability cost
- 0
- Area of effect
- 0
Heal your character. Will heal 15% of your missing Health.
AdventSpirit
- Base type ID
- 231
- Has warning
- No
Buff Info: Being a Squire doubles the stats of this trait and increases cap to 20.
Adventurer's Spirit
- translationKey
- TraitAdventSpirit
Gain 1 Magic and 1 Ability per 100 Max Capacity capping at 10, Backpacks no longer give stats
Arcane Trick
- Ability cost
- 0
- Area of effect
- 0
Gives you a shield based on Max Mana.
Arcane Trickster
- Base type ID
- 152
- Has warning
- No
Casting a Time or Mystic spell will give you a Magic Shield equals to (Max Mana / 10) capping at 100
Artisanal Arsenal
- Base type ID
- 78
- Has warning
- False, True
Non-magic arrows and bolts have +3 Damage and (Ability / {0}) chance of being salvaged
Attention!
- translationKey
- TraitWillSpend
Going this route may disable other traits in this branch Are you sure you want to proceed?
Battle Boots
- Base type ID
- 106
- Has warning
- No
Gain 1% chance of dealing 1.5x Damage per 1 Movespeed point
Battle Mage
- Base type ID
- 168
- Has warning
- No
Your attacks will deal +(Magic / 3) True Damage capped at (Damage / 5 + Defense)
Berserk
- Ability cost
- 0
- Area of effect
- 1
Damages around you in a 3x3 square area. This spell can be cast using Health.
Berserker
- Base type ID
- 246
- Has warning
- No
Gain +1 Damage and +1% Lifeleech for every 10% Health you are missing
Birth Revelation
- Base type ID
- 180
- Has warning
- No
Not wearing any armor gives you +15 Damage and +3 Movespeed
Bite
- Ability cost
- 0
- Area of effect
- 0
Identified in the installed package.
Blessed Plate
- Base type ID
- 136
- Has warning
- No
If you have 3 or more equipped Heavy Armor, all spell Healing done to you is 35% stronger while you're under 35% Health
Blink
- Ability cost
- 0
- Area of effect
- 0
Teleports to location dealing damage.
Block Efficacy
- Base type ID
- 108
- Has warning
- No
Shields have +{0}% Defense
Blood Berserk
- Ability cost
- 0
- Area of effect
- 1
Damages around you in a 3x3 square area.
Blood Burn
- Ability cost
- 0
- Area of effect
- 0
Identified in the installed package.
Bloodbath
- Base type ID
- 28
- Has warning
- Yes
Killing an unit heals you by {0}% of their Max Health capping at 50
Bow Guidance
- Base type ID
- 70
- Has warning
- No
Bows and Crossbows have +{0} Attackspeed
Breeze in Your Hair
- translationKey
- TraitBreezeHair
Not wearing a helmet gives you +2 Movespeed and +{0} Health Regen
BreezeHair
- Base type ID
- 103
- Has warning
- False, True
Identified in the installed package.
Bullseye
- Base type ID
- 88
- Has warning
- No
Hitting a target with an Arrow or Blade spell will deal +(Ability / 3) as True Damage, doubled if you hit your current target
Bulwark Leap
- Base type ID
- 157
- Has warning
- No
While holding a Shield, Dashing or Teleporting will damage enemies where you land giving you a Magic Shield based on your Max Capacity
Call To Arms
- Ability cost
- 0
- Area of effect
- 3
While holding one Regular Weapon with no Shield, hitting a target with a Blade or Physical spell will cast "Call To Arms"
Cannon Ball
- Base type ID
- 226
- Has warning
- No
Thrash gains +10 Base Damage, +1 Area of Effect and +1 Range
Carry your Might
- translationKey
- TraitCarryMight
Heavy Armor has +10 Max Capacity and +{0} Health Regen
CarryMight
- Base type ID
- 34
- Has warning
- No
Identified in the installed package.
Charge
- Ability cost
- 1
- Area of effect
- 1
Jump towards target location, dealing damage and slowing targets. The cost of this spell is lowered based on your Ability.
Charge the Stick
- Base type ID
- 47
- Has warning
- No
Casting an Elemental spell with a Staff or Wand empowers your next attack with {0}% of your spent Mana as True Damage
Charged Body
- Base type ID
- 233
- Has warning
- No
Casting an Energy spell will also cast "Charged Ground". Also, Frantic Conjury will now cast "Conjure Energy"
Charged Ground
- Ability cost
- 0
- Area of effect
- 1
Damages around you in a 1x1 square area.
Chasing Prey
- Base type ID
- 199
- Has warning
- No
Attacking has a chance equal to your Movespeed to debuff the target's Armor by 10 and Movespeed by 5 for 3 seconds
Child's Channel
- translationKey
- TraitChildChannel
Healing other players is 50% stronger and also heal you. But spells deal 25% less Damage
ChildChannel
- Base type ID
- 56
- Has warning
- No
Identified in the installed package.
Chosen One
- Base type ID
- 237
- Has warning
- No
Gain +15 Magic and +15 Ability but monsters target you 50% more often
Chrono Conversion
- Base type ID
- 236
- Has warning
- No
Gain +2 Magic per extra Movespeed point you have. Additionally, reduces the cooldown of Time and Mystic spells by 25%
Chunk Sampling
- Base type ID
- 194
- Has warning
- No
Staggering an enemy will double your Lifeleech on that attack
Cleanse
- Ability cost
- 0
- Area of effect
- 0
Removes all debuffs from your character.
Clear Drift
- Ability cost
- 0
- Area of effect
- 0
Dashing or Teleporting will Cleanse one random debuff from you and heal units it passes by
Clothes of the Damned
- translationKey
- TraitDamnedClothes
Removes Light Armor negative stats. Also, gain +10 Magic and +10% Spellvamp if you have 3 or more equipped Light Armor
Conflagrated Mind
- Base type ID
- 131
- Has warning
- No
Fire spells have +10 Base Damage and +1 Area of Effect
Congenital Growth
- Base type ID
- 227
- Has warning
- No
Gain +10 Range and attacks have a 35% chance of casting "Pull Force" towards your target, but lose 5 Movespeed, Attackspeed and Magic
Conjure Arrow
- Ability cost
- 0
- Area of effect
- 0
Conjures magic arrows. The cost of this spell is lowered based on your Ability.
Conjure Death
- Ability cost
- 0
- Area of effect
- 0
Casts a single square area death spell that damages enemies and leeches life. This spell can be cast using Health.
Conjure Earth
- Ability cost
- 0
- Area of effect
- 0
Casts a single square area earth spell that damages enemies.
Conjure Energy
- Ability cost
- 0
- Area of effect
- 0
Casts a single square area energy spell that damages enemies.
Conjure Fire
- Ability cost
- 0
- Area of effect
- 0
Casts a single square area fire spell that damages enemies.
Conjure Rope
- Ability cost
- 0
- Area of effect
- 0
Conjures a magic rope.
Core Burn
- Ability cost
- 0
- Area of effect
- 0
Identified in the installed package.
Core Strength
- Base type ID
- 179
- Has warning
- No
Attacks will spend 5% of your Max Health and convert it into True Damage capping at 20. Also, gain 5% Lifeleech
Cozy and Useful
- Base type ID
- 89
- Has warning
- No
Light Armor has +{0} Mana
Crying Arrow
- Ability cost
- 0
- Area of effect
- 0
Casts multiple arrows towards direction.
DamnedClothes
- Base type ID
- 107
- Has warning
- No
Identified in the installed package.
Dark Beam
- Ability cost
- 0
- Area of effect
- 0
Shoots a dark beam that damages enemies and pushes large enemies in the way. This spell can be cast using Health.
Dark Bind
- Ability cost
- 0
- Area of effect
- 0
Identified in the installed package.
Dark Blade
- Base type ID
- 156
- Has warning
- No
Doubles all True Damage you deal, but that True Damage also damages you. Attacks also give you +3 Mana
Dark Burn
- Ability cost
- 0
- Area of effect
- 0
Identified in the installed package.
DarkMissile
- Ability cost
- 0
- Area of effect
- 0
Identified in the installed package.
Darkness Embrace
- Base type ID
- 153
- Has warning
- No
Death spells are 10 times cheaper. Heal, Light and Holy spells are 10 times more expensive






















































